Humans have lost to robots in many ways, and the future is bound to be the era of AI
In 2014, DeepMind was acquired by Google for $400 million. In the same year, the AlphaGo project was born and began to challenge the peak of the game of Go step by step.
In October 2015, AlphaGo defeated the European Go champion Fan Hui 2nd Dan with a 5:0 disparity without any handicap.
In March 2016, South Korean professional chess player Lee Sedol 9dan against AlphaGo, unfortunately lost 1:4. At the beginning of this battle, Ke Jie had asserted that Li would win with a score of 5:0, and AlphaGo had no chance of winning. But after Li Shijiao lost the third set, Ke Jie also had to admit that the computer was powerful. Said "With AlphaGo, under the same conditions, I have a very high probability of losing".
In December 2016, the mysterious chess player "Master" logged on to China Yicheng Go. He defeated the top players at home and abroad at a rate of ten games a day, and achieved an unprecedented 60 consecutive victories. The well-known professional chess players such as Coulee and Chang Hao were cut down one after another, and Ke Jie unfortunately became its defeat. After losing to the Master, Ke Jie was hospitalized with illness. On January 4, 2017, the AlphaGo team announced the fact that behind the "Master" is the upgraded version of AlphaGo.
After humans lose to robots in Go, there is another game where humans lose to robots!
On Friday morning Beijing time, the artificial intelligence "OpenAI Five" from OpenAI defeated the human semi-professional DOTA master team with a score of 3:2 in the 5v5 battle. This is after the match in June, "OpenAI Five" once again defeated human players in a 5v5 match.
In June, "OpenAI Five" was able to master 5 heroes and defeated human amateur players. Today, the number of heroes it can master has increased to 18, and the restrictions in the game have also been reduced.
It is worth noting that in this August game, in order to "care" humans and not take advantage of humans on the reflection arc, the response time of "OpenAI Five" was stretched from the original 80 milliseconds to 200 milliseconds. From this point of view, the power of "OpenAI Five" is far more than just what is shown in the game.
However, after this, some people may ask, can this algorithm of OpenAI only be used to play games? In fact, it is not.
Although "OpenAI Five" shines in the competitive game, but its final application scenarios are not only here.
It is reported that in addition to applying it to DOTA competitions, based on the same learning system and algorithm as "OpenAI Five", OpenAI also has another project-using algorithms to control manipulators. During this process, the researcher will be able to use the fingers to manipulate the manipulator into a specific direction and be able to hold the object. It can be said that the current victory in the DOTA game is only a small goal of OpenAI, and they will have more projects in the future.
As far as this year is concerned, OpenAI still has some goals that have not been completed. Among them, in the game, they hope to use their robot team to defeat the professional team in the DOTA 2 International Invitational.
With the rapid development of AI technology, humans have begun to lose to robots in many aspects. It is foreseeable that the future will inevitably be the era of AI! So how do we master such a technology as AI?
As a leader in the programming world, UVS has always been committed to opening the way for children's programming thinking and opening the door of AI time.
Uvis, focusing on programming wisdom education. Uvis especially pays attention to the training of children's thinking, with the main purpose of children's wisdom education. Parents and friends can register for their children for free on the official website http:// and watch programming instruction videos with their children to open the way for children's wisdom education.
In addition, Uvis’ robots mainly cultivate children's interest and ability in learning in four aspects: "Building ThinkBlock", "Quick Experience", "Programming and Learning", and "Creating Your World". Let children construct programming learning methods in programming thinking.
Engineering Ceramics,Ceramics Used In Engineering,Ceramics In Mechanical Engineering,Engineering Ceramic Materials
Yixing Guangming Special Ceramics Co.,Ltd , https://www.yxgmtc.com