Contact interaction and Razer announced developer policy to promote OSVR landing
The leading domestic innovative technology company Liaison Interactive (002280) and the global player interactive equipment and software brand Razer held an OSVR developer conference in Shanghai with the theme of “being inspired – making a tripâ€. OSVR (Open-Source Virtual Reality) is currently the world's largest open source platform for virtual reality. The interaction between liaison and Razer aims to promote the development of OSVR in China. The conference invited Li Zhaogong, the responsible person of the interactive VR ecosystem, Justin Cooney, director of global developer relations of Razer OSVR, AMD China VR, Chu Yinjin, Chief of Computing Platform and Solutions, and four industry experts, Zhang Yi, the general manager of the Internet Stardream Technology. As a guest speaker, we got together with hundreds of companies and developers from home and abroad to discuss the latest technologies and future trends of VR.
Contact and interaction VR ecological responsible person Hakka
During the conference, Liaison reached a strategic cooperation with Razer on the development of OSVR in China. The liaison interaction will be responsible for the operation and promotion of OSVR in China. The two parties formally launched a $5 million developer fund project that aims to help global developers create better content on the OSVR platform. Ju Dagong stated that the development of OSVR is of strategic importance to both sides in the layout of the VR field. The developer conference marking the development of OS in China has opened a new chapter.
Rachel Justin Cooney Director, Global Developer Relations, OSVR
Razer Michael Lee Vice President of Software
Razer Luca Di Fiore Director of R&D
Reduce access and operating costs VR ecology needs cooperation and win-win
OSVR currently has more than 350 partners overseas, including top companies in Intel, NVIDIA, Acer, Ubisoft, Gearbox Software, Leap Motion, Nod, Noitom and other VR-related industries. At this year's Developer Conference, more than 200 domestic developers including SMG, Facebook, Intel, E-Net, Youku VR, Tencent Map, and LeTV all participated in the game, including games, content, social networking, and maps. Worth mentioning
Yes, there are dozens of developers on the site planning to become the first members of OSVR China. This includes games companies such as Internet Stardream, Senior English, Feed Technology, and Mobile Digital, video content representatives Huarong Dao and interactive vision, and hardware and technology vendors Qi Xin Yi Wei and Qing Tong Vision. Actively join them. According to Zhang Yi, general manager of VR game developer and Interconnect Xingmeng, through the OSVR platform, developers can focus on technology, content and creativity, minimize the workload of adaptation, and reduce access and operating costs. At the same time, the establishment of open standards will help to create an orderly industrial chain cooperation, so as to maximize the promotion of VR among the public.
Internet Stardream General Manager Zhang Yi
Promote the industry to allow ordinary users to enjoy VR convenience
The establishment of the OSVR open platform not only benefits the developers, but ordinary users will also enjoy the convenience brought by virtual reality. At present, VR is in the eyes of most consumers. In the future, with the large number of 3D and VR content available, VR will become a “one screen†that can be carried along with a smartphone. From everyday movies, games, travel, sports, professional medical and architectural fields, users will explore a whole new world through VR.
The popularity of software and equipment will promote the rapid expansion of the scale of users. Similarly, huge groups will also promote the continuous upgrading of products and content. It is foreseeable that the OSVR open platform will become a "pipeline" between developers and users, accelerating the rooting of the industry.
AMD China VR, computing platform and program director Chu Hanjin
Establishing a "safe boundary" liaison with Razer forms a strategic synergy
Contact interaction is one of the earliest companies to start VR deployment in China. Since last year, it has invested in VR hardware maker Avegant and well-known peripheral brand Razer, and has actively deployed channels and content. At the recent ChinaJoy 2016, He Zhitao, chairman of the contact interaction, pointed out in an interview with the media that the current VR industry is still in the period of market cultivation. At this stage, liaison and interaction need to establish a corporate "security boundary", that is, possess core technologies. OSVR is a "security boundary." This open source platform is similar to "Android" in the VR field. It makes development easy, even if it is a dormitory student who downloads the entire set of OSVR code, it can also do development. Data shows that Razer is the largest source of OSVR source code contribution, providing 35% of source code in the code base. Other companies include Intel, Apple and other companies, and contact interaction also provides 20% of the source code. It can form a strategic synergy with Razer.
Responsible person of VR VR Daejung said at the developer conference that in the future, it will organize a series of activities, such as online and offline salons, and will also introduce foreign companies to domestic companies and developers to communicate with each other. For domestic developers, joining the ranks of OSVR partners is tantamount to finding a key to open the VR world. Contact interaction will help partners to promote the landing of each project.
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