Google brings AR mode to the "dynamic still" Android app
If you're an Android user, you're likely to be friends with iPhones around you, because they can access the vast, exciting augmented reality world through ARKit.
For Android users, although they have ARcore but still in the developer preview, AR textures are still exclusive to Pixel smartphones, but for some Android users they can now add them to the MoTIon STIlls app. AR mode to experience AR.
The latest update to the app gives users the option to put one of the six 3D objects from Poly into their environment and capture it into a short video clip.
MoTIon STIlls Originally an iPhone and iPad app designed to create GIFs with real-time photo capabilities in iOS, Motion Stills now allows members of the Android system to record short videos and create their own looping animations.
According to an article on the Google Research Blog, Motion Stills uses software magic similar to that deployed in ARKit and ARCore.
Using the device's accelerometer to determine the orientation of the device and assuming that the surface on which the object is placed is parallel to the ground, this application can track objects with 6 degrees of freedom. To track motion in the scene, the application separates the three rotation angles from the translation. The application uses the device's gyroscope to determine rotation while the application's scale estimation capability to track objects based on lateral motion.
Real world results are very accurate in the actual operation of a limited application. Tracking can be tricky when the device leaves the tracked surface, or if the surface itself moves. Once again, the app maintains some impressive stability in a mobile office chair test.
In addition, since the application has been borrowed from Poly, it is strange to limit the choice to six models. I don't like to put gifts in my mouth, but it seems that deeper choices or the introduction of additional models will give AR mode more replay value.
A single AR application dwarfs an ecosystem that can support thousands of AR applications, but it demonstrates how the company can use some sensible software coding without an underlying AR framework. At the very least, it will give Google some time until ARCore gets a wider distribution.
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