At CES, Occipital presents its HTC Vive VR helmet, "Tracking" technology
On the morning of January 18th, Beijing time, when you walked with a virtual reality (VR) helmet, if no one looks at you, you certainly can't go too far. why? The reason is simple: you don't know where you are going. The probability of hitting a chair or table is really high.
One company thinks it can solve this problem, it is Occipital. At this year's CES show, Occipital demonstrated its technology, a startup based in Boulder, Colorado, USA, specializing in 3D scanning hardware and depth-aware cameras.
At the CES show, members of the Occipital team put CNET reporters on the HTC Vive VR helmet, because of the new technology being developed, even wearing a helmet can see the room. The technology, called Occipital Tracking, aims to replace the external room-aware hardware and introduce in-helical sensing technology for the helmet.
There has been a "tracking from the inside out" technology in the market. It is a room tracking technology embedded inside the helmet. The Microsoft VR helmet, the upcoming Lenovo Mirage Solo, and Microsoft HoloLens are all used, but the goal of Occipital Tracking is even bigger: it wants Enhance room-aware scanning capabilities, allowing technology to play a bigger role on VR devices.
Both Apple ARKit and Google ARCore can scan the room with camera and mobile motion sensors to sense edges and surfaces, and Occipital Tracking collects light spots from space and draws graphics. In the demo experience, the images you see can be transformed between the real world and the VR world. Users can see the real world through the penetrating lens, or the full VR world, and the edges of the room are covered by the image. The trial hardware comes with a stereo camera, but Occipital says the tracking technology also supports a single camera. In short, it feels a lot like ARKit/ARCore technology for VR.
The image drawn by the system is like a sketch. You can see where the edge of the table is. The lines and corners tell you that there is still an obstacle, a chair. You can see the walls and corners. When you step back, the outline will dissipate and it will be clear when you are close, just as we use other VR helmets and the room borders slowly emerge. The difference is that the boundary image displayed by Occipital Tracking is constantly refreshed.
Occipital hopes that VR helmet manufacturers will be able to embed this technology into hardware and system software. It is not difficult to put the technology into the hardware. According to Occipital, as long as there is a stereo camera and an IMU (sports hardware), the motion sensor already exists in the helmet.
Now using VR devices is easy to trip, and the situation may change next year. If the implantation of new technology is as easy as Occipital said, there may soon be more portable virtual helmets that can sense the room.
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