Oculus Rift CV1: These slots are in addition to elegant design and excellent refresh rate
Lei Feng network by: The author Xin Fantang @ eat food.
Although the Oculus Rift CV1 (hereinafter referred to as CV1) was on the day of the scheduled opening, but who can think of nearly half a year later, we finally got this high-vision VR glasses. In between, Oculus sent an email telling us to delay shipments, and also worried about various kinds of bounties or being slashed by customs taxes. Both HTC Vive's pre and official versions were shipped instantly and both units could play together. At the moment, I almost forgot the CV1 without a message (perhaps because the person who spent the money is not himself).
However, after waiting for CV1, it is the beginning of trouble.
Compared to HTC Vive, Oculus's package should be compact and concise, and the most important is that the helmet only has two interfaces, one is USB 3.0 and the other is HDMI. The infrared locator can be used to plug in the USB cable on the table. Basically, No need to bother thinking. Recalling the fact that HTC Vive was installed, it has to be admitted that Oculus's design is still very user-friendly. Of course, the computer used by the CV1 and the HTC Vive used to be one, which also saved a lot of trouble. When I was very happy to begin to experience CV1, I encountered a painful thing that most domestic users would encounter - that is, I can't get out of the wall, I can't get down Oculus Home, and I can't get down to Oculus Home. .
(Most domestic users are unable to escape this robbery)
Although there are various tutorials on the Internet, I did not respond to the rounds. ssr, light clouds, changes in hosts, change in the overall situation. In the end, under the guidance of Mr. Xin, I used L2TP to teach me and recommended Astrill to access the Internet. After all the insults and exchanges, I finally got there! Then began the long process of downloading applications with turtle speed. If there are other small partners who have encountered the same problem that cannot be accessed, I can only wish you to have a small partner who is good at science.
About the helmet itselfAfter finally opening the Oculus, every little friend he wore was shocked. Amazing! This mystery is like the texture of the massage device, this shocking three-dimensional feeling, this outstanding earphone effect...
(Image from the network)
As a control, I was deeply impressed by Oculus, from the packaging to the product design, from the helmet itself to the infrared tracking device, revealing a simple and charming sense of technology. Unlike most VR helmets on the market, the Oculus CV1 itself integrates headphones and microphones. Such integration has previously been questioned by headset enthusiasts, but in fact, the CV1 headphones are surprisingly good, and have to admit, very convenient . Of course, if you really do not want to use the CV1's own headphones, this headset can also be disassembled, but you can only use a Bluetooth headset or plug from a computer.
(Image from the internet)
In the evaluation of foreign countries, Oculus's ergonomic design was repeatedly praised, but this may not be suitable for domestic users, most of the small partners that the leakage of light at the nose. I can only comfort myself, at least in this way my eyes go down, but also find a handle, controller or something, make up for the lack of camera helmet regret. The CV1 supports the adjustment of interpupillary distance but does not support adjustment of the diopter. It is also more difficult to wear glasses. As a 400-degree person with myopia, although it is not completely unclear, it seems to be a bit difficult. In addition, it is necessary to adjust the helmet lenses to be relatively centered. The location of the glasses will get better results.
Oculus uses two AMOLED screens with a resolution of 1200×1080 respectively. The color is quite gorgeous, and the refresh rate is as high as 90Hz. This is due to Oculus adding Asynchronous Timewarp (ATW) technology to the consumer version (CV1) (Asynchronous Time Warping). ) In simple terms, this technique is to reduce the jitter of the picture by interpolating the middle frame, effectively increasing the refresh rate. In fact, Oculus has already used ATW technology in the Gear VR of the mobile phone, but it needs more powerful technical support when it is used on a CV1 which requires a certain degree of spatial positioning. There are many references to this technology. If you are interested, you can refer to the contents of the Oculus blog: " Asynchronous Timewarp on Oculus Rift . "
In general, Oculus did a great job in refresh rate. Even if the head was shaken in a big way, it was still not visible, which greatly eased the so-called "motion sickness" phenomenon.
Compared to HTC Vive and PSVR, Oculus's screen effect is indeed the best to wear and most comfortable, but the leak at the bridge of the nose has reduced the immersion, but I still feel that in the visual effect, CV1 still achieved A staged victory .
About positioning and controllerSince the HTC Vive has a large space positioning preconception, I have previously questioned the effect and scope of Oculus's tiny infrared camera standing on a desk. Coupled with PSVR's optical positioning is indeed a bit disappointing, I did not expect the positioning of CV1.
In fact, CV1's positioning is quite accurate, and there is no drift in the traceable range. Out of range, there is also a slight discomfort in the animation surface, and no picture drift (unless people shake the camera). Although it looks like a black hood, the front and back of the CV1 are actually covered with infrared (IR) LEDs, so the turning head can also be tracked.
The positioning range of CV1 is much larger than expected.
In fact, for many games, the positioning range of CV1 is sufficient, and the line for CV1 is only 4 meters long. The advantage is that it will not be tripped. The specific positioning range can refer to a map made by foreign netizens:
On the handle/controller, Oculus is a little embarrassed. Although the Oculus Touch is widely acclaimed but is not currently available, the Oculus box has only one remote control and one XBOX controller.
This remote controller is more like a touchpad on the Gear VR. I don't quite understand why Oculus can't integrate it into a helmet. In short, wearing a helmet and finding a remote control everywhere is a bit inhuman.
The XBOX handle is very easy to use, but the problem is that users can not see their hands and handles helmet, completely need to blindly control, of course, this is not very difficult for the old players, but as a VR experience, this does affect the sense of immersion .
About game experience contentWhen it comes to playing games on the Oculus CV1, it is a rather sad thing, mainly due to the difficulties of science online. The Oculus game/experience is also the smallest of nearly 1G, EVE: Valkyrie mad at 5G more, science and Internet speed is astonishingly slow, I have not yet down EVE (sigh).
For the Lucky's Tale currently playing, it is still very interesting, similar to Super Mario's gameplay, but the details are much richer, and the protagonist fox is quite cute. Although there was some dizziness in the beginning due to inconsistency in visual and physical perceptions, there was no discomfort after immersing in the game. It was still possible to play for twenty minutes. Due to the excellent screen and high refresh rate of the CV1, the gaming experience is better than the Gear VR, and even the HTC Vive, such as the Incol, an alternative parkour game, is most shocking to play in the CV1.
Lucky's Tale
There is still so much to be done here at the Oculus Store. The game is not so much, and most of the price is too unacceptable for me. It costs me a few tens of dollars. I still think it is fair to look at the price of Daddy Steam. Hover Junkers This kind of large-scale online shooting game is only 100 yuan. And as VR games on Steam continue to increase, the Oculus Store has been slow to keep pace with several exclusive game updates and has been lacking.
Even more heinous is that even if the game bought on Gear VR is to be re-buy on the CV1 before playing it, it will be almost ashamed. Decisively forget the Oculus Store this pit cargo, defected to the arms of Steam VR. Gratifyingly easy to use Steam VR to play CV1 is quite easy, just change a setting on the Oculus Home (open setting-general-unknown scources) on it, the disadvantage may be that some Steam games are not stable enough, sometimes There is a situation of crashes or failures.
summary:
Overall, the Oculus CV1 is indeed a milestone in the virtual reality helmet. Unfortunately, when it wasn't in time , it met HTC Vive's rivals. The mediocre spatial positioning masked the CV1's advantages in display and refresh rate. I think the Oculus CV1 itself is not lost to the HTC Vive. Due to the ease of installation and the small footprint, it is suitable for light players. Vive may be more suitable for experience shops or deep players. Both have their own strengths.
Considering that Oculus is so unfriendly and expensive for Chinese users, I think if domestic users are interested in purchasing HTC Vive for one week, see the previous evaluation: “I fell in love with HTC Vive for a week. Time, six days in advance preparation, however, the official version of HTC Vive improved a lot, the installation process is much easier than I wrote before, so don't be afraid!
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