Robinson Journey is on Steam but Vive is not supported

"Journey" has been an exclusive game since it was released on the PSVR platform in November, but it is now on Oculus Home and Steam (Steam platform only temporarily supports Rift). This is Crytek's second complete VR game following The Climb. In this game, players will play Robinson's role. Due to the failure of the spacecraft, Robinson was forced to land in an alien planet. In order to find other missing crew members, players must face harsh environments and dangerous aborigines, and solve puzzles on the road and mine the secrets of the planet. Although the game's undeniably gorgeous visual effects are an achievement of the younger VR market, the lack of support for VR motion controllers has made many first-person hand interactions very ambiguous (most of which seem to be designed specifically for motion controllers). There was a major bug in Robinson Journey on Steam that prevented a large number of players from opening the game. The discussion area about the game is filled with players' complaints. Many players have encountered the problem of being unable to open the game due to "PlatformError". Crytek's developers acknowledged the existence of the bug on February 10 and claimed to have released a patch, but many players still cannot open the game today. SteamSpy's data shows that this problem affects almost 100% of players, and the game player's history peaks at just 2 people. Xiao Bian also downloaded the game on the Steam platform and found the same problem. After joining Steam, "Robinson Journey" has already supported three major VR distribution platforms, but it is only compatible with the two major headlines. The reason is that developers only selected the official support of Oculus Rift when they released the game and did not add support for Vive. Since the ratio of Vive users to Rift users on SteamVR is 3:2, most users on SteamVR cannot play the game "Robinson Journey." In "Robinson Journey," you use the handle to control your hands instead of the hand controls. Like "Robinson: Journey," Crytek's "TheClimb" only supports the gamepad when it was first released, but after the release of OculusTouch, TheClimb added support for the controller, and it feels like playing The same as the motion controller design. Hopefully, Robinson: Journey will have the same treatment, but developer Crytek has not indicated whether it will add support for the game controller for the game and when to add it. "Robinson Journey" has continued to escalate on the PC side. Considering that this is one of the most anticipated and highest-level VR games, its AAA graphics quality is even better on the PC side. Very disappointed. ">
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"Robinson Journey" lands on Steam but does not support Vive from Baidu VR

Crytek's "Robinson Journey" has been an exclusive game since it was released on the PSVR platform in November, but it is now on Oculus Home and Steam (Steam platform only temporarily supports Rift). The game is Crytek's second complete VR game following The Climb.

In this game, players will play Robinson's role. Due to the failure of the spacecraft, Robinson was forced to land in an alien planet. In order to find other missing crew members, players must face harsh environments and dangerous aborigines, and solve puzzles on the road and mine the secrets of the planet. While the undeniable visual appeal of the game is an achievement of the younger VR market, the lack of support for VR motion controllers has made many first-person hand interactions paralyzed (most of which seem to have been specifically designed for motion controllers).

There was a major bug in Robinson's Journey on Steam that prevented a large number of players from opening the game. The discussion area about the game is filled with players' complaints. Many players have encountered the problem of being unable to open the game due to the "Platform Error". Crytek's developers acknowledged the existence of the bug on February 10 and claimed to have released a patch, but many players still cannot open the game today.

SteamSpy's data shows that this problem affects almost 100% of players, and the game player's history peaks at just 2 people. Xiao Bian also downloaded the game on the Steam platform and found the same problem.

After joining Steam, "Robinson Journey" has already supported three major VR distribution platforms, but it is only compatible with the two major headlines. The reason is that developers only chose the official support of Oculus Rift when they released the game, and did not add support for Vive. Since the ratio of Vive users to Rift users on SteamVR is 3:2, most users on SteamVR cannot play the game "Robinson Journey."

In "Robinson Journey," you use the handle to control your hands instead of the hand controls. Like “Robinson: Journey”, Crytek’s “The Climb” only supports the gamepad when it was first released, but “The Climb” added support for the controller after the release of Oculus Touch. Like designed for motion controllers. Hopefully, Robinson: Journey will have the same treatment, but developer Crytek has not indicated whether it will add support for the game controller for the game and when to add it.

"Robinson Journey" has continued to escalate on the PC side. Considering that this is one of the most anticipated and highest-level VR games, its AAA graphics quality is even better on the PC side. Very disappointed.

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