Three months later, active users of Steam platform VR continue to retreat
Steam platform VR users continue to show negative growth
Recently, Valve released the "Steam Hardware and Software Survey" data for November 2017. According to the data, the proportion of VR users on the Steam platform continues to decrease, and VR cumulative users account for less than 0.2%.
According to data released by Valve, the proportion of VR users on the Steam platform in November decreased by about 20% compared with October, making the proportion of VR users on the Steam platform drop by about 0.05%. Among them, the current HTC Vive users accounted for 0.1%, Oculus Rift's users accounted for 0.09%, Oculus Rift DK2 users accounted for about 0.005%.
According to Xiaobian's long-term statistical analysis of Steamspy data, November VR monthly active users of the Steam platform is about 530,000, compared to the peak in August 2017 (about 1.08 million), the VR monthly active users of the Steam platform in the past three months have been Declined by about 51%.
At present, it is still unclear what causes the VR user data on the Steam platform to continue to decline.
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