World's First 3D Audio VR Editor Logs on Steam Platform

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The world's first 3D audio VR editor landing on Steam platform from Baidu VR

If you are an audio editor and want to edit accurate, extreme 3D audio effects for VR content, you may be contemplating different 3D scenes and corresponding spatial sounds in your mind every day. The good news is from Memeco Technology.

The 3D audio VR editor Sound Flare (Mint Muse) will change your audio editing work, allowing you to visually edit 3D audio content in VR scenes.

Currently, Google, Valve, and Facebook all provide developers with VR audio SDKs to facilitate developers to embed 3D audio and enhance immersive VR experience. However, the production of 3D audio source files still remains in the traditional technology.

Beibei Technology CEO introduced to Xiao Xiaobian two traditional methods of making 3D audio. The first is that recording 3D audio through "head recording" equipment, which relies heavily on recording equipment and cannot be post-production, and the price of recording equipment is as high as three or four thousand. The second is the use of extremely sophisticated plug-in editors (such as Panorama 5), ​​which require audio editors to play their own brain-brained 3D space scenes and manually adjust the XYZ values ​​of the audio source.

Compared to the first, the second way can bring richer 3D audio content, but this plug-in still needs extremely complicated work. He said: "Of the characters in the story, of course, there will be movements, and the sounds will move along with it. To set a different XYZ at each time node, whether it is uniform or accelerating, is also a problem that deserves to be investigated. Even if it is set up You can't hear the XYZ of this sound source right by listening with your ear."

In order to solve the problem of VR audio production, Meteor has introduced Sound Flare, the world's first 3D audio VR editor. At present, the application has already landed on the Steam platform through the "Preemptive Experience" channel. In the VR environment, the sound material is visualized as a sound source ball, providing intuitive editing operations, allowing the audio editor to design the playback track of the audio by dragging the way without the need for brain XYZ coordinate values. While editing the audio, you can also run VR content and analyze and determine the correctness of the audio design in real time. Everything becomes efficient, fast and WYSIWYG.

3D audio edited by Sound Flare can be exported and embedded in VR content for spatial sound effects. Michelin Technology explained to Xiao Bian that Sound Flare is still a very basic version, and now it has realized the production of binaural 3D audio (HRTF and directional spatialization), and will add Ambisonics (environmental stereo) support in subsequent versions. Achieve full immersive spatial sound effects.

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